The two are often compared to each other to highlight the altruism of one and the dictatorial nature of the other. The Mittani runs the Goonswarm Federation alliance of 10, and an even bigger group called the Clusterfuck Coalition of 40, Enberg mostly plays the game solo.
Goonswarm and the CFC have more sovereignty than any other coalition. Enberg has no interest in owning space. Goonswarm and the CFC frequently engage in the headline-making wars. Enberg has no interest in fighting other players. On the other side of the competitive spectrum is the Dirt Nap Squad, a corporation of 80 or so close-knit, hyper-competitive players. DNS doesn't fight for space, but whatever it does fight for, it fights to win.
He runs his corporation seriously "There's a role for everybody in Eve to be part of a great victory or a great loss" , he treats its members like they're on a sports team "There's always gotta be grunts, there's always gotta be the water guy or the equipment guy" , and he expects his members to be driven and focused "They're out there working hard for the team".
Most corporations have ways of communicating with their members outside of Eve. For some players, most of the game happens outside the Eve client. Before I log into TeamSpeak, King sends me the meeting's agenda. There's a bullet point for opening statements, one that covers corporation projects like moon surveying and a jump freighter service. There's mention of ship fittings, a siphon initiative, and something about scratching a pole.
Then there's a bullet point titled "Zachary King Wrestling. The wrestling team is fundraising so it can travel and compete against other schools.
King explains in the call that if anyone in DNS wants to chip in and help out, the school would really appreciate it. We're about the human side of the game. The corporation prides itself on being a tight-knit and focused group that picks its battles carefully. That's the mafia, no-base organization I'm talking about. We live in the back alleys, but we get involved in those fights. We get involved in those fights with our friends.
If Eve didn't exist, the members of DNS would likely play a different game together. It just so happens that Eve gives them the wriggle room to do what they want, whatever flavor that may be that day, week or month.
They could change their minds tomorrow and decide they want to fight everyone, and Eve would allow them to do that. They could decide they want to become the wealthiest corporation in the game, and the mechanics in Eve wouldn't stop them. But I keep coming back to the joke I was told before I started playing: that the game is a bunch of spreadsheets in space. He'll be able to help you. He's a member of the Goonswarm Federation, the alliance run by The Mittani. His primary role is being a director of finance for the alliance.
He also manages Goonswarm Federation's rental empire. Porter is only one of several finance directors in Goonswarm Federation. The Goons run a well-oiled machine. With thousands of members, tasks are delegated.
There are people who manage the alliance's resources. There are people assigned to manufacture ships and weapons. There's an HR unit. There's a division that focuses on training new players. There's a department devoted to espionage and counter-intelligence. CCP didn't dictate that players had to structure their corporations and alliances in any particular way. The game's players came up with these structures themselves.
Porter tells me most of what he does is fairly straightforward, and yes, it does involve spreadsheets. Most of Goonswarm's money comes from minerals its members have mined. The rental empire is a relatively new Goonswarm initiative. The alliance — being one of the most powerful in Eve — owns a lot of space. It owns more space than it can use.
Like any landlord with too much property and an eye for profit, Goonswarm rents it out to its alliance members. With the amount of space Goonswarm Federation currently holds, Porter estimates it has a maximum earning potential of billion ISK per month. For context, that would buy a player about 1, warfare ships in Eve. Most of the rental empire is managed outside of the game.
If a corporation wants to reside in Goon-controlled territory, it knows to email Porter. When he's not managing Goonswarm Federation's finances, Porter likes to manipulate the Eve marketplace for profit. I ask for an example. He gives me one. He has to explain it twice. It's complicated. About a year and a half ago, CCP updated Eve Online to encourage players to fight each other in player versus player combat. Under this update, the player who won a fight obtained Loyalty Points, which is an alternate type of currency.
The amount of Loyalty Points awarded was based on the value of what was destroyed. This value was based on the average price of an item. This is how the average price was calculated: Each day, the game keeps track of every item sold and the price at which it was sold. From this, it generates a daily average.
The Loyalty Points system looks at the average of that average over a period of time. That final figure determines the value of a destroyed item, and how many Loyalty Points a player earns by destroying it in PvP combat. By doing this, Porter distorted the average price of the item. He and his friends would then kit themselves out with the item, kill each other in the game, reap the Loyalty Points, and use them to buy more of the cheap items, resulting in an enormous profit.
Playing the market also has some parallels to real-world commodities markets, he says. The value of a resource fluctuates depending on the demand for it. Sometimes the cycles are weekly, sometimes they're monthly, sometimes a war will break out and the cost of resources will skyrocket as corporations scramble to ramp up their forces. They'll buy dozens or hundreds of ships and pieces of equipment all at once.
It all comes back to the sandbox. There isn't an infinite supply of weapons that players can just buy from a virtual store. Every item is made by someone. Once that item is destroyed, it's gone. I hear about The Mittani before I even start playing Eve. Every player I speak to knows the name and, depending on which side they fight for, has a different opinion of him. He is very good at understanding the motivations of people and exploiting them to his own ends, which I say with considerable admiration.
I consider him a friend and have never been disappointed by backing his plays. He runs an organization which ruthlessly and efficiently wins at most of the things it tries.
If there's a faction you don't want to cross, it's the Goons. If Eve is a game where powers lie in the numbers, then Goonswarm Federation and the CFC are arguably the most powerful. This time, it did, it blew up and became a huge passion for me.
Pretty soon Ricci found himself completely caught up in the game, to the detriment of his other responsibilities. My wife, wondering what was going on, checked in on me, only to find me on my computer, and questioned me. I need to be careful of gankers.
Then the head of recruitment. Then I became the main contact between our corporation and all of our allies. I got a big head, and decided we would run off and do our own thing. Before his group could become the kind of group that goes down in legends, EVE happened.
Ricci realized that the game was negatively impacting his life. The massive amount of time and effort he was investing in EVE was causing his physical and mental health to deteriorate. The first time. Ricci stepped away from the game for several years.
He focused on improving his family life and on changing his career. He quit his job as a financial advisor for mutual funds and accepted a position working with his father as an entry-level account manager at a consumer electronics company. But slowly I began to feel anxiety and depression building. I needed something to take the edge off. She was worried about seeing me falling back to playing twelve hours a day.
My wife is my best friend, and the love of my life. Wholesale Trading - The new bulk trading mailing list. There is no possible victory in defense. The sword is more important than the shield and skill is more important than either. The final weapon is the brain. My Many Misadventures. These forums have been archived and are now read-only. Forum Index.
Since when can corp members attack other corp members? Summer of Mumuit. Remember Mumuit. Gustav Mannfred. I want warn you of an exploiting player, who joins your corp, scans you down and can legally attack you without concord. He first joined my corporation, then he scanned me down in Barkrik and came with a paladin and attacked me without concord came and killed him. So, I lost a Vargur with almost one billion isk worth of fitting.
However, for me, it seems like an exploit, because, normally to attack another player, you need to be in the same corporation and same fleet, in order to attack another one without getting concorded. That guy swiches from corporation to corporation and hunts for mission runners.
This is for me also abusing the game mechanics to gain isk. We werent in a duel and i didnt had a suspect or criminal flag, that allowed him to legally attack me. Is that normal, that corp members can legally attack each other even without beeing in the same fleet?
What is more, I also didnt got a duel flag to him. So my first thought, when he started shooting me, was to kick him off of the corp, so that then concord attacks. But it was already too late. When i kicked him off when he started shooting me, would then concord have attacked him? The Scope. Gallente Federation.
Michele Bachmann. Republic University. Minmatar Republic. Akeru Matu. Working as intended. Otherwise you couldnt target your corpmates to use say a remote shield repper. Just learn to background check your recruits first Akeru Matu wrote: Working as intended. The Royal Society for the Prevention of Miners. Archibald Thistlewaite III. Gustav Mannfred wrote: I want warn you of an exploiting player, who joins your corp, scans you down and can legally attack you without concord.
University of Caille. Decrypt containers to get new equipment, including Integrated Rigs and Industry Decryptors! The upgraded Corporation Citadel will become part of the New Eden universe permanently and cannot be simply destroyed. Players can attack the Citadel to occupy it, creating a more exciting PvP experience! Faction Wargames Now Available] Brace for the new 10v10 team battle mode!
New game mode, Faction Wargames, joins New Eden! Choose from various premade ships, and hone your techniques without having to worry about losing your own ship! Fight in arena-style combat to earn Loyalty Points which can be exchanged for prizes.
Use your superior strategy and tactics to dominate the arena! New content: 1. Added simulated battles of factional warfare for the pilot combat training. Added more corporation structures for increasing the sovereignty's profit. Added Construction Decryptors. Added Rig upgrade modules.
New Nanocores. New Beginner's Tutorials.
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