Pokemon breeding how long does it take




















Since the fifth generation, Hatching Powers can also be used either from Pass Powers or O-Powers to shorten the length of an Egg cycle, making Eggs hatch 1.

If this would result in the baby possessing more than four moves, the moves take priority in the order listed: Volt Tackle, mother's Egg Moves, father's Egg Moves, TM and HM moves, inherited level-up moves, baby's default moveset.

Moves that can be taught this way due to inheriting them appear at the top of the Move Reminder's list. This is determined differently between generations. In Generation II games, the baby inherits its stats from the parent of the opposite gender, unless one parent is Ditto, and in that case it inherits the stats from Ditto. This is due to the high likelihood of a family relation, hence the inability to breed.

The other three are determined at random, though it is possible that some of these may coincide with those of its parents without actually being inherited. First, a random IV is passed from one of the parents to the baby.

Afterwards, a random IV of any stat other than HP is passed from either parent to the baby; if it is the same stat not necessarily the same IV value, depending on whether or not the same parent passed it on , it will override it.

Finally, another random IV of any stat other than HP and Defense is passed from one of the parents to the baby; this IV will override any of the previous two if it is from the same stat.

The remaining stats a number ranging from 3 to 5 are determined at random, again with the possibility of one or more IVs coinciding with those of the parents.

From HeartGold and SoulSilver onward, if either parent holds an Power item , the baby will instead receive the IV of the corresponding stat from that parent, then inherit two other random IVs each from a random parent; if both parents hold a Power item, the baby will inherit the corresponding stat to their held item from one of those parents at random.

For example, if a parent is holding the Power Anklet, the baby will inherit the Speed IV from that parent, and it will also inherit two other different IVs from its parents, such as Attack and Special Defense.

As another example, if one parent holds a Power Anklet and the other parent holds a Power Weight, the baby will inherit either the Speed IV from the first parent or the HP IV from the second parent, and it will also inherit two different IVs from its parents other than Speed or HP whichever was successfully inherited will be the one not chosen.

This can be combined with a Power item to ensure that one desired IV is always inherited; however, the offspring will still inherit only a total of five IVs from its parents the Power item simply guarantees which IV will be transferred for one of the five that the Destiny Knot allows. From Black 2 and White 2 onward, if one parent holds an Everstone, its Nature will always be passed down. If both parents are holding an Everstone, a parent's Nature will still always be passed down, but which parent's Nature is passed down is randomly determined.

An Egg would simply randomly be born with one of its possible Abilities. Ditto's Ability is always irrelevant to inheritance. If an Egg does not inherit its Ability from a parent, it can only be born with one of its non-Hidden Abilities.

In most cases, if a hatched species has multiple forms not dependent on in-battle conditions , it will often inherit the form of the mother or non- Ditto parent.

Burmy will always hatch with the same cloak as its mother, and if bred between Mothim and Ditto , it will always hatch with a Plant Cloak. Rockruff with the Ability Own Tempo , which evolves into Lycanroc 's Dusk Form, is treated as a separate form and can pass down this trait accordingly to its offspring. Oricorio , which changes its form using nectars , can also pass down its form by breeding.

In addition, species with regional forms will hatch into whichever form is native to that region. However, if a parent of a foreign form and same family is holding an Everstone , the offspring will be of that foreign form instead. That is, since, in Generations III and IV, the number of Egg cycles remaining for the player to walk before an Egg hatches is one greater than the value in the Egg's data structure, the maximum number of Egg cycles the player must walk is not the maximum shown in the leftmost cell, but one greater than that value.

It will hatch soon! Page actions Article Discussion View source History. Please remember to follow the manual of style and code of conduct at all times. The subject of this article has no official name. The name currently in use is a fan designator; see below for more information.

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